Browse all Activities

Jump to: navigation, search

Choose a category:

Activities > Activity type: Wear out

Click on one or more items below to narrow your results.

Age range:
Activity type: (Click arrow to add another value)
Presentation style:
Subject:
Has picture:
Has video:
Has pdf:
(There are no values for this filter)

Showing below up to 7 results starting with #1.

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Name Description Activity Type Age Range Presentation Style Subject Keywords
Captain's coming Captain's Coming is a simon says type game for pirates! Arrrr! This game has commands like swab the deck! Swim to ship! Man overboard! and many other swashbuckling commands. It's ARRRmazing! Cooperative
Pirate
Rainy day
Transitional
Wear out
all ages active
interactive
pirates
Dancer in the dark When the lights are off, DANCE! When the lights are on, FREEZE! Brilliant. Rainy day
Wear out
all ages active
interactive
Kid minute Kid minute is an activity where students explore how fast light is. They will see how far they can run in one second and in one minute. Then, the instructor will explain just how far light will travel in the same time. Light can also seem slow. Astronomy
Science
Wear out
5-8 (grades 1-2)
8-11 (grades 3-5)
active
interactive
model
astronomy
light
light speed
light year
light second
distance
Scream run Students run and scream. They stop when they run out of breath. This is intended to wear your students out. Wear out all ages active
Sharks and minnows Students are minnows that are trying to cross an ocean. A shark tries to tag them. If the minnow is tagged, they become seaweed that can either help the minnows or the shark. Cooperative
Tag
Water
Wear out
5-8 (grades 1-2)
8-11 (grades 3-5)
11-14 (grades 6-8)
14-18 (grades 9-12)
18+ (adult)
active
interactive
student led
Tail tag Students will tie pieces of rope to the back of their pants. The goal is to grab the ropes from other kids. The last kid who still has their rope(s) is the winner. Cooperative
Tag
Wear out
5-8 (grades 1-2)
8-11 (grades 3-5)
11-14 (grades 6-8)
interactive
student led
Touch that Touch that is a simple game. Tell students to run and touch something and run back to you. Done. Wear out 3-5 (PreK-K)
5-8 (grades 1-2)
active
interactive

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Personal tools
Namespaces
Variants
Views
Actions
Navigation
Contribute
Explore
Toolbox